Hi!

I'm Shannon.

I try to share here about

things I've made

and places I've been.

Experience

I'm currently working at Walt Disney Animation Studios as a General Technical Director, building tools and pipelines for creating original animated content.

STRIVR

Software Engineer (August 2017 - July 2019)

  • Built CG conversation training software from prototype to product; led the engineering transition from prototype phase to regular bi-weekly product release cycle
  • Optimized framerate by 36% to ship on mobile by further optimizing code as well as setting VR-ready guidelines for shaders, textures, and dynamic lighting
  • Laid software's architectural foundation with C# inside Unity using MVC principles to create infrastructure for automated testing
  • Worked closely with product managers and designers to create an experience that yielded positive responses in the L&D space

Autodesk

Virtual Storytelling Intern (summer 2016)

  • Designed and engineered a four-minute educational VR experience in three months alongside mentor on Autodesk Brand Creative team
  • Presented work at the end of the program to group of managers and VPs
  • Earned an extension to do freelance creative software engineering work for 8 months following the end of the internship

Skills

  • - Object-oriented programming
  • - Software architecture decision-making
  • - Cross-disciplinary communication
  • - CG art pipeline direction
  • - Test driven development

Languages

C#

Java

Python

C++

HTML

CSS

Frameworks & Tools

.NET4.x

Unity

Git

Visual Studio

Maya